Posts Tagged: Video games


16
Nov 10

The Evolution of Gamer Camp

In  the last session I attended at this year’s Gamer Camp Benjamin Rivers spoke about how the way we interact with games and with others while playing  games has changed over the years. Similarly in looking back at this year’s Gamer Camp I think there has also been  a dramatic (and awesome!) shift in the way the event has flowed and developed this year over last.

Having attended last year’s Gamer Camp I was like an impatient kid on Christmas Eve waiting for this year’s Gamer Camp to arrive and I definitely wasn’t let down. Starting from just an idea  between Jamie Woo and Mark Rabo in fall 2009, this year’s Gamer Camp which occurred  on Nov. 13 and 14 grew to become not only much  bigger but also very different.

While keeping with the original format of Gamer Camp 1 on the first day I have to say that the addition of Day 2 was the most exciting. Set in the school of design at George Brown College the whole event was really opened up for attendees to explore and interact with the speakers and each other. Rather than a linear list of speakers, everyone in attendance was able to go from session to session or even not go at all having free reign to check out the classic game emulators, indy gaming cabinets or even just taking time out to interact with other game players and creators.

In the end I think this new format encouraged something that most people came to experience which was having an opportunity to just talk about games with fellow gamers and with the Toronto developer community.While gaming has become for the most part mainstream,  having an opportunity to talk passionately about how we play and interact with games still doesn’t happen often enough.

Looking at how the weekend progressed  you could definitely see that there were relationships formed and perhaps a sense of community being built. For myself I was able to meet some great people and had some great ideas started in my head with potential for projects to be created. Overall I think at the end of day two, people left exhausted but energized for more to come. For achieving this in just two years of existence in my opinion is pretty significant. To Mark, Jamie and everyone else involved in Gamer Camp this year congrats and thanks for the good times!

In a post I hope to have up sometime tomorrow I’ll take some time to look at some of the key learnings I took away this year. Stay tuned!


3
Oct 10

Will The Kinect Connect With Gamers?

The latest  trend in console gaming as of late has been the use of motion technology. Started by Nintendo with the Wiimote , competitors Microsoft and Sony are set to launch their own iterations this fall  of how they plan to allow gamers to interact with games in the months and years to come.

For the past year+ I’ve been following Microsoft’s product entry originally called Project Natal and now called the Kinect. Starting with the presentation  of the Milo project  during E3 2009 I definitely got chills and came to  think that this technology had some major potential ( See  the video below to see what I mean!)

1 year passed from the release of the project Milo video and I didn’t really hear much further about the Kinect until this summer from E3.  The thing was that  there was no mention of Milo, instead there were  announcements of games such as Kinect Adventures and and Kinect Joy Ride. Essentially games aimed towards the casual market  that looked like they were taken from the Wii. After being shown such a great tech demo this was hardly anything ground breaking. Another aspect which shaked my confidence a bit  in the machine  was the discussion from reporter previews making mention of significant play lag when using the Kinect . Would the Kinect not meet its full potential and just turn into a Wii wannabe device?

Recently I checked out the Toronto Kinect preview put  on by  Xbox Canada. Getting to try the system hands on (or hands off really) would finally help me to determine if this was a peripheral that would withstand the lifespan of the Xbox 360 or be eventually discontinued (much like the Xbox HD disc drive).

What are my thoughts on the Kinect now having played it? There is some serious tech behind this machine but its still early days. Getting to try most of the game demos on display I had to say except for Kinect Joy Ride the control of the games were very tight and the game play was fun. I wasn’t experiencing any sort of lag and my in game character was mimicking my every move flawlessly. Being shown a device tool (shown in the picture below) you could see that the Kinect was essentially a motion capture machine and more. When showed another Kinect tool I was amazed to see the level of detail in the image it was displaying back to me. In a pixelated view of myself even smaller details like the writing on my sweater were being displayed.

More than just motion capture!

My concerns for the system? That it will be nothing more than a tool to attract casual gamers pushing out games that contain just short mini contests and family trivia. While it has been confirmed that Fable 3 will have some sort of conectivity and at the Kinnect preview I was assured that they had more in depth games in the works, Microsoft needs to get a few blockbuster quality games on the Kinect for it to be accepted by their primary audience who play games like Halo, God of War and Madden NFL. If they can get games out  with similar game play to the commercial below I’d be completely sold!

While to a smaller extent, I was also concerned by the demands of the Kinect in terms of how much space and energy it required to play this game. In one demo, I found to be successful in the game I needed to be moving in a floor area that if played in my apartment  would place significant demands on my  living room space.

The games  also if played for long periods are definitely a workout ! They aren’t ones you can simply sit down for, they take your whole body and movement into it. As gaming is often something people  play to to sit back and unwind,  being required to be on their feet and active may be a bit of a put off.

Overall I’m converted back into thinking that the Kinect will be a killer app for the Xbox 360. I hope that Microsoft is able to put the marketing push into this device and persuade gamers to purchase it as I know I will!


8
Sep 09

Lessons from Peter Molyneux on Customer Engagement

This is a bit of an old experience of mine but  I was inspired by Brian Alkerton with his disccussion of cheezy gaming advertising . Someone I’ve really admired in the electronic gaming industry is Peter Molyneux current creative director at  Microsoft Game Studios Europe.  A saying  from him that really has stuck around with me was’ Reach for the stars and come out with something special’ ( can’t find the exact wording….). But what was really important  and that had a lot of impact for me was a game he developed a while ago ( 2000-2004) . Despite going through a name change ( Project Ego to Fable)  and  taking close to 4 years to make  its been hard to find a product that ever made me so excited. He made an experience around this product’s development that was memorable and stuck with me.

So what did he do to make this product launch truly special:

Shared His Excitement About the Product: While he received some criticism for his openness with game journalists he spoke with great  excitement about the game. He fully stood behind his product and weaved a strong story around it. Screen shots and game information were shared throughout the development process. Peter and his development firm weren’t afraid about sharing details  even those that weren’t completely solidified.  This excitement was contagious and kept fans wanting more.

Community engagement: During development and even after the game launched Lionhead Studios interacted with its  community. Through a central forum they released trailers and other product teasers and discussed the process of the game.  As a fan you really felt like part of the process. They weren’t afraid about being perceived as un-professional or whether they were going against industry norms they were more concerned about sharing with the community that came together around the game.

Fable Goes Gold!!

Fable Goes Gold!!

The above image  to the uninformed person just looks like a regular DVD. But this was the final tested version of the game, the final files before its sent to production. Most gaming studios never shared such a moment, but considering the development time of the game Lionhead felt it was important to share such an milestone.The long wait was almost done!

So what can be learned from this other than I’m a giant geek…. well to me it shows the importance of sharing with your companies fans and that product development and even day to day operations can weave stories and create relationships with your customers. By just releasing a product or just providing a service with nothing else  your company is forgettable and is  just like every other but by becoming more open and creating an experience you can turn your service or product into something much more memorable.