Posts Tagged: xbox 360


3
Oct 10

Will The Kinect Connect With Gamers?

The latest  trend in console gaming as of late has been the use of motion technology. Started by Nintendo with the Wiimote , competitors Microsoft and Sony are set to launch their own iterations this fall  of how they plan to allow gamers to interact with games in the months and years to come.

For the past year+ I’ve been following Microsoft’s product entry originally called Project Natal and now called the Kinect. Starting with the presentation  of the Milo project  during E3 2009 I definitely got chills and came to  think that this technology had some major potential ( See  the video below to see what I mean!)

1 year passed from the release of the project Milo video and I didn’t really hear much further about the Kinect until this summer from E3.  The thing was that  there was no mention of Milo, instead there were  announcements of games such as Kinect Adventures and and Kinect Joy Ride. Essentially games aimed towards the casual market  that looked like they were taken from the Wii. After being shown such a great tech demo this was hardly anything ground breaking. Another aspect which shaked my confidence a bit  in the machine  was the discussion from reporter previews making mention of significant play lag when using the Kinect . Would the Kinect not meet its full potential and just turn into a Wii wannabe device?

Recently I checked out the Toronto Kinect preview put  on by  Xbox Canada. Getting to try the system hands on (or hands off really) would finally help me to determine if this was a peripheral that would withstand the lifespan of the Xbox 360 or be eventually discontinued (much like the Xbox HD disc drive).

What are my thoughts on the Kinect now having played it? There is some serious tech behind this machine but its still early days. Getting to try most of the game demos on display I had to say except for Kinect Joy Ride the control of the games were very tight and the game play was fun. I wasn’t experiencing any sort of lag and my in game character was mimicking my every move flawlessly. Being shown a device tool (shown in the picture below) you could see that the Kinect was essentially a motion capture machine and more. When showed another Kinect tool I was amazed to see the level of detail in the image it was displaying back to me. In a pixelated view of myself even smaller details like the writing on my sweater were being displayed.

More than just motion capture!

My concerns for the system? That it will be nothing more than a tool to attract casual gamers pushing out games that contain just short mini contests and family trivia. While it has been confirmed that Fable 3 will have some sort of conectivity and at the Kinnect preview I was assured that they had more in depth games in the works, Microsoft needs to get a few blockbuster quality games on the Kinect for it to be accepted by their primary audience who play games like Halo, God of War and Madden NFL. If they can get games out  with similar game play to the commercial below I’d be completely sold!

While to a smaller extent, I was also concerned by the demands of the Kinect in terms of how much space and energy it required to play this game. In one demo, I found to be successful in the game I needed to be moving in a floor area that if played in my apartment  would place significant demands on my  living room space.

The games  also if played for long periods are definitely a workout ! They aren’t ones you can simply sit down for, they take your whole body and movement into it. As gaming is often something people  play to to sit back and unwind,  being required to be on their feet and active may be a bit of a put off.

Overall I’m converted back into thinking that the Kinect will be a killer app for the Xbox 360. I hope that Microsoft is able to put the marketing push into this device and persuade gamers to purchase it as I know I will!