20
Mar 11

The Secret Code is….Hidden Promotions

When the word ‘promotion’ comes up in the context of retail stores,  large signs or banners describing a firm’s next big deal comes to mind. “Get some gear! 40% of everything” or ” 2 for 1 on all merchandise” and the list goes on. When you go to the mall or shop online you’re often inundated with different sales and offers. So much so that it sometimes seems like some stores are having sales every day. These kind of promotions are aimed to get the most attention and hopefully drive the most traffic and as a result need to be as obvious as possible. But what if retail promotions were more covert? Instead of being open to everyone  it becomes something that is found or stumbled upon?

At some restaurants you can find a ‘secret menu‘ where there are  items that they don’t advertise but if you’re in the know will make for you anyways. Its a bit like a secret club where customers get something that publicly no body knows about and as a practice is something that ( to my knowledge) hasn’t been really explored in retail as much.

Recently I came across an unadvertised discount from the GAP that spurred my interest in secret promotions. Its  since been taken down from this marginally legit sounding page.  I had come across this link on a Reddit sub forum from someone who had came across it somewhere else. It asked for my cell number and in exchange sent me a discount code to be used at checkout. With some hesitance I tried it out as the site didn’t seem to have much relation to the GAP other than having its logo. Had I not trusted my source for the link I would have passed on it thinking it was a phishing attempt. It did end up working even though not even the employees had much of a clue about it having just come across it once before.

How is a promotion like this useful? Well in my case it gave me a feeling of exclusiveness (mouhaha! I’m one of the few!) and it brought me into a store I don’t often place at the top of my shopping list. With this promotion being so out of the ordinary it encouraged me to research further and with no promotion time span given it placed pressure on me to use this sooner rather than later.

Looking beyond myself as the customer, I estimate the benefits of this approach would be even further expanded when an influencer or content creator comes across this type of content. By seeing this ‘hidden’ content they have the ability to share and build further credibility with their audience. As a result I would presume a two fold result: this person would have a greater affinity for the company (Hey this company had awesome content that I could share with my following. I like them!) and there would be the seeding of this content to this person’s trusting followers who will be more likely to go through with a  purchase.

So…. how is this type of promotion or even campaign implemented?  That’s probably the harder part. Does the firm put up a site and just wait for people to come across it? Should content be seeded through chosen users or be  placed on specific sites? As interesting as this idea is implementing it is the much more difficult part and needs to be explored further. But looking at this just as a concept there may be opportunity in this rather than continually   building larger advertisements to get into the faces of the company’s potential customers.

 

As always feel free to contact me at either @kevrichard on twitter or kevin@kevrichard.com

 

*A note about this post. I’m not in anyway trying to say that lying or being not upfront with your customers can be used as a tactic. Obviously lying  equals angry customers which goes on to decreased sales. I mean to discuss the use of content delivery strategies that are outside of a firm’s owned properties (website, Facebook page, store front).


12
Dec 10

Game Downloads: The Next Step in Console Gaming?

Preface: I just wanted to put some thoughts out on Edge Magazine’s article “Thinking Outside The Box” (found in their December issue) talking about how console game creators  are developing  more down-loadable  games vs. going through traditional channels. It’s been a topic that’s been on my mind for the past few weeks and now that I have the chance I’d like to put some thoughts on paper.  So here goes!

Like creating the next big blockbuster movie console based  video games take a lot of time and resources to make and have no guarantees in being successful. With consoles being more wired to the Internet the opportunity to sell down-loadable games has both large and small studios looking into ditching the disc and selling their content through the console itself.

Cutting out the “middle man”

The largest blockbuster games today (those that sell 1 million +copies) take years to make and millions of dollars to develop and market. For a long time, the success of these games  has shut smaller development studios out as publishers (those who package, distribute and do the marketing for games) look to sell high volume selling titles to see higher margins on their investments. Ever notice that much like the movie industry, the gaming industry is getting sequelitis?  This is the primary reason!

With game downloads, the publisher isn’t needed to distribute or package the game. Console download systems such as XBLA and PSN essentially cut out the middle man putting game studios in closer contact with gamers. This is great in that it allows more industry players to join in and sell smaller and less costly games. It could help to spur further innovation and creativity with creators trying to do more with less. Looking at the other side have you also seen Apple app store lately?  If gamers get more choice, this also means that games are competing for their spot on the list, perhaps fighting the same small studio vs. Big studio battle again (with exception of breakout hits which I may discuss this later).

The future?

Developing game media technology ( cartridges, game discs etc.) presents a cost to console developers, one that if they could do away with could let them focus on developing new ways for you to interact with your console and  to create more effective console hardware. Could this happen in the next generation of gaming? My (while amateurish) call would be no. Things like Internet bandwidth caps and the issue of piracy are still two big issues that need to be grappled with. Changing an industry model doesn’t necessarily happen overnight as well.  Big studios still enjoy a big lead and  currently have a strong formula of getting  games out to the masses through traditional retail outlets. Changing how these games are sold and packaged will definitely be a big step, one that’s going to need a lot more work.


16
Nov 10

The Evolution of Gamer Camp

In  the last session I attended at this year’s Gamer Camp Benjamin Rivers spoke about how the way we interact with games and with others while playing  games has changed over the years. Similarly in looking back at this year’s Gamer Camp I think there has also been  a dramatic (and awesome!) shift in the way the event has flowed and developed this year over last.

Having attended last year’s Gamer Camp I was like an impatient kid on Christmas Eve waiting for this year’s Gamer Camp to arrive and I definitely wasn’t let down. Starting from just an idea  between Jamie Woo and Mark Rabo in fall 2009, this year’s Gamer Camp which occurred  on Nov. 13 and 14 grew to become not only much  bigger but also very different.

While keeping with the original format of Gamer Camp 1 on the first day I have to say that the addition of Day 2 was the most exciting. Set in the school of design at George Brown College the whole event was really opened up for attendees to explore and interact with the speakers and each other. Rather than a linear list of speakers, everyone in attendance was able to go from session to session or even not go at all having free reign to check out the classic game emulators, indy gaming cabinets or even just taking time out to interact with other game players and creators.

In the end I think this new format encouraged something that most people came to experience which was having an opportunity to just talk about games with fellow gamers and with the Toronto developer community.While gaming has become for the most part mainstream,  having an opportunity to talk passionately about how we play and interact with games still doesn’t happen often enough.

Looking at how the weekend progressed  you could definitely see that there were relationships formed and perhaps a sense of community being built. For myself I was able to meet some great people and had some great ideas started in my head with potential for projects to be created. Overall I think at the end of day two, people left exhausted but energized for more to come. For achieving this in just two years of existence in my opinion is pretty significant. To Mark, Jamie and everyone else involved in Gamer Camp this year congrats and thanks for the good times!

In a post I hope to have up sometime tomorrow I’ll take some time to look at some of the key learnings I took away this year. Stay tuned!


24
Oct 10

A Look at the “It Gets Better” project

On the web randomness happens. A word. An image. A website. One day it could be just like everything else on the net and then almost instantly it becomes something big (anyone remember 3 wolf moon?).  In this randomness it happens perhaps less often  that something with meaning and that does  good takes off .That’s why I found it really interesting to see a video labelled “It gets better”  get as much interest as it has.

The Background: After a series of recent youth suicides related to gay bullying, famous (infamous?) sex columnist  Dan Savage known for his straight talking, no holds barred sex advice column “Savage Love”   posted  with his partner the  video  “ It Gets Better”  which can be found below:

As it stands his video has received close to 1,000,000 visits from over a 4 week period. From  a viral video  standpoint this may be a little  slow in growth but results from this video alone only tell half the story of its success. Growing off this video is the countless response videos from average people and a multitude of celebrities. With over 2,640 video’s created against this video ( according to YouTube search using the term “it gets better project”) and over 7.78 Million video views from the first 40 videos ( excluding the original) this has received some serious attention. Most notably one video has even eclipsed the original receiving more than 2.1 million as of this writing (below):

What does all of this mean? That this original video has inspired action and in a way a ripple effect. Unlike say a fail blog video or any of the other top viewed videos that you’ll see on the front page of YouTube this video caused users to further spread this message through the creation of their own content. This works to further spread the video to not only a larger audience but a much more diverse one than the original as its then seen by these users’ pre-established viewership through channel subscriptions and regular channel visits .

Measuring further success: If I had to measure the full success of this impromptu campaign ( and had full access to any data I wanted) I would do the following:

  • Measure the web and telephone traffic of the Trevor project over the long term ( a few months). As this group recieved a large amount of mention in follow up videos it would be a strong measure of awareness if there was a significant and long lasting increase in the use of the services from this organization
  • Measure the increase in creation and use of teen support services. While teenage suicide was a major driver in this campaign there are too many variables that could get in the way to see if these numbers have improved. But looking at whether there is an increase in support for teens and whether its actually being used would be a stronger sign that the message of `It gets better` resonated with its intended audience .

Do you have a question or comment ? Feel free to reach me at@kevrichard or kevin@kevrichard.com


03
Oct 10

Will The Kinect Connect With Gamers?

The latest  trend in console gaming as of late has been the use of motion technology. Started by Nintendo with the Wiimote , competitors Microsoft and Sony are set to launch their own iterations this fall  of how they plan to allow gamers to interact with games in the months and years to come.

For the past year+ I’ve been following Microsoft’s product entry originally called Project Natal and now called the Kinect. Starting with the presentation  of the Milo project  during E3 2009 I definitely got chills and came to  think that this technology had some major potential ( See  the video below to see what I mean!)

1 year passed from the release of the project Milo video and I didn’t really hear much further about the Kinect until this summer from E3.  The thing was that  there was no mention of Milo, instead there were  announcements of games such as Kinect Adventures and and Kinect Joy Ride. Essentially games aimed towards the casual market  that looked like they were taken from the Wii. After being shown such a great tech demo this was hardly anything ground breaking. Another aspect which shaked my confidence a bit  in the machine  was the discussion from reporter previews making mention of significant play lag when using the Kinect . Would the Kinect not meet its full potential and just turn into a Wii wannabe device?

Recently I checked out the Toronto Kinect preview put  on by  Xbox Canada. Getting to try the system hands on (or hands off really) would finally help me to determine if this was a peripheral that would withstand the lifespan of the Xbox 360 or be eventually discontinued (much like the Xbox HD disc drive).

What are my thoughts on the Kinect now having played it? There is some serious tech behind this machine but its still early days. Getting to try most of the game demos on display I had to say except for Kinect Joy Ride the control of the games were very tight and the game play was fun. I wasn’t experiencing any sort of lag and my in game character was mimicking my every move flawlessly. Being shown a device tool (shown in the picture below) you could see that the Kinect was essentially a motion capture machine and more. When showed another Kinect tool I was amazed to see the level of detail in the image it was displaying back to me. In a pixelated view of myself even smaller details like the writing on my sweater were being displayed.

More than just motion capture!

My concerns for the system? That it will be nothing more than a tool to attract casual gamers pushing out games that contain just short mini contests and family trivia. While it has been confirmed that Fable 3 will have some sort of conectivity and at the Kinnect preview I was assured that they had more in depth games in the works, Microsoft needs to get a few blockbuster quality games on the Kinect for it to be accepted by their primary audience who play games like Halo, God of War and Madden NFL. If they can get games out  with similar game play to the commercial below I’d be completely sold!

While to a smaller extent, I was also concerned by the demands of the Kinect in terms of how much space and energy it required to play this game. In one demo, I found to be successful in the game I needed to be moving in a floor area that if played in my apartment  would place significant demands on my  living room space.

The games  also if played for long periods are definitely a workout ! They aren’t ones you can simply sit down for, they take your whole body and movement into it. As gaming is often something people  play to to sit back and unwind,  being required to be on their feet and active may be a bit of a put off.

Overall I’m converted back into thinking that the Kinect will be a killer app for the Xbox 360. I hope that Microsoft is able to put the marketing push into this device and persuade gamers to purchase it as I know I will!


20
Sep 10

Do you want Foursquare with that?

The most important concept in social media marketing that I’ve learned is that for efforts to be effective they should be connected to how the firm earns money. Having fans and creating engagements is great but when it’s not driving firm revenue in some way, shape or form it’s not useful.

That’s why when I read Mashable’s recent article about the McDonald’s head of Social Media Rick Wion celebrating a 33% increase in Foursquare check ins with a pilot program they ran I was disappointed that there wasn’t more to it. While the goal was apparently not to increase sales immediately this campaign could have been much cooler in seeing if McDonalds actions actually created an increase in sales( or not…).

How McDonalds could have measured the campaign (if they had wanted to):

McDonalds could have easily done one of two tests to see if this campaign was effective. First and probably most easy is that they could have just compared sales and check-in results from previous days for an extended time period to see if this 33% increase in check-ins actually led to an increase in money into stores. If revenue saw a significant jump when foursquare activity spiked (barring other variables) Mcdonalds would have at least some proof to try the campaign again.

The second test is running the campaign on a smaller scale comparing it between two similar markets. One would run the Foursquare campaign and the other would have no promotions. In the end, sales and check-in figures would be compared between the two. If the market with the Foursquare campaign saw an increase in check-ins along with revenues in comparison to the control market McDonald’s could further test this campaign and have it rolled out on a larger basis.

While I don’t know the full goal of the McDonalds Foursquare campaign I feel that despite the celebration within the Mashable article it’s still important to clarify that social media in business is not successful by engagements alone. If I would go on twitter or another network and tried giving away something for an audience action people would have jumped on it as well. In the end social media campaigns need to be attached to financial drivers because most companies can’t operate on foursquare check-ins alone. ;)

Do you have a question or comment ? Feel free to reach me at @kevrichard or kevin@kevrichard.com


11
Aug 10

SXSW 2011: Canadian Panels To Vote For

Its that time again! As last year’s post showing the many Toronto (and eventually Canadian) panels up for voting was such a success I decided to give the list another go this year with the goal again to try to get as many Canadian Panelists into SXSW 2011! (And to make peoples dreams come true ;))

Find below an initial list of people who have submitted their panels up for review. This post is open to everybody, if you know of someone or have your own panel that you would like to submit feel free to @me on twitter or send me an email (kevin@kevrichard.com)

THE LIST:

And theres more! Came across this great listing of Vancouver SXSW sessions on Tech Vibes. Not to take away from the awesome work done in creating the profiles you can check them out and vote for them HERE.

I know there are many other panels out there so folks let me know if you want your session up! For those coming across this post please support these adventurous folk share what they have to say in Austin this spring at SXSW.


08
Aug 10

To Do: Be Part Of A Web Series

For the past few years I’ve been following the web series The Guild and went through the joy and pain of the sporadic rate the content has been posted. The web series follows the experiences of lead character Codex and her experiences with her World of War Craft guild, The Knights of Good.  In its 4th season this series gives you a look at the collision  the guild experiences between in game interactions and real life .  A mixture of video game culture and awkward humor, what can I say its a guilty pleasure! (Check out Episode 1 here)

Looking at the concept of the democratization of content web series are a growing divergence from normal media (television,movies) we are used to. As online video is allowed to get larger  this will further provide the general public with more choice. Essentially watch out big media companies you have competition! Looking at the success of The Guild (boasting more than 50 million views) this competition has the potential to get big!

I think everyone at some point in their life gets the dream that becoming an actor or working in film would be great. Hollywood I’m sure is full of aspiring actors and  sadly has been a place for many crushed dreams.With Web content, essentially anyone with a camera and an idea can do it! Which on one side makes things less glamourous but on the other opens up the film industry to essentially anyone who has talent.  For myself I don’t know if I have the skill for being in front of a camera (some say I have a face for radio!) but I think being involved in the process of content creation be it conceptualizing it, being part of the writing and even doing the filming would be something interesting to be involved in.

What about the Money?

So how does web episode content bring in money for its developers? Much like with regular television web content is supported primarily with advertisements but some also make money off of merchandise . The system varies on the video hosting site but with Youtube suitable content that gains enough views is eligible for a portion of advertising revenue that the site gains through banner advertisements.  Essentially its all about the hits and how much of an audience you can pick up.

Avoiding the one man show:

Unless you have a bunch of friends that are as gun-ho as you are about starting up a web show,  finding the  talent or becoming involved in a semi established group of creators can be difficult. One option in the search for your next web episode crew is a site called Spidvid a social network that brings together content creators to get stuff done! I can across this startup in its early stages late last year and as of right now has a fairly active community(check it out!). Otherwise like any sector of the public interested in one topic or hobby you’ll have to go out and find out where these similar minded people are/hang out and start meeting them and sharing your ideas. Nobody said starting something new was easy!

For myself I hope to keep this in mind as something I want to get involved in (even briefly) to have some fun with and to overall create cool content! With web video growing like it is I think its a great chance for people to be creative and test ideas. So…. if anybody wants to brainstorm a web show let me know!

In ending  feel free to reach me at @kevrichard or kevin@kevrichard.com

BONUS CONTENT!! Who said I only enjoyed one web show?! For another good laugh be sure to check out ” The Legend of Niel” (Warning: NSFW…. the comedy in this one is a bit more crude but fans of old school Zelda should get a kick out of it! )


02
Aug 10

Our Privacy Online

For a while I thought that internet privacy was over. The era of your mom telling you that  you shouldn’t talk to strangers and to keep your identity a secret was coming to an end.  I kept the mind set that the internet has become just another facet of a person’s identity and that information you post up is similar to being part of a phone book or walking down the street. Recently there have been a few things which made me reflect upon  how internet privacy and anonimity on the web still has some importance.

Blizzard Vs. The Hordes:

Earlier Blizzard Corp makers of World of WarCraft, Diablo and Star Craft announced the implementation of a RealID system which they planned to put into place for the upcoming Star Craft 2 title and later across their entire library of games. The idea behind real ID was that users could interact and be more connected to their friend lists within these games.  Blizzard had to later pull back on this initiative  because of the massive backlash from their communities and it is now  an optional feature rather than being  enforced system wide.

When everyone has a Facebook account why would gamers be concerned about revealing their personal information in game? Well for some its a sense of escape, it takes them away from their day to day lives as described in an editorial from Daniel Lipscombe  titled Why I play games: My Escapism . Gaming is a way to become separate from day to day activities. If you attach your real name to characters in game or within discussion of the game  is that separation still there? Also if  a character named “Princess Peach” decked out in pink  is suddenly attached to a user named Joe Blow can this person still act out the characteristics of that character? (Ok extreme example but you get the point!)  Despite all of this openness on social sites such as Facebook,  anonimity is still sought in the gaming world because once you form your character you can be a different person than yourself. When that character suddenly has your name it changes that aspect of the game.

The Anonymous Internet

With the ability to act (almost) completely anonymous online a certain mob mentality can often sink in within a group of like minded users sometimes with negative consequences.

Jessi Slaughter  AKA Kerligirl13 an 11 year old  from the U.S. enjoyed sharing her life and her interests on YouTube like many vloggers. As video views increased on her channel she began to see negative comments and she reacted much like any 11 year old girl would with a reactionary video. This video to haters  with the infamous line “I’ll pop a glock in your mouth and make a brain slushy” went viral and attracted the wrong type of attention. So much so that her and her family are now under police protection .

A large cause of this problem  is a site called 4chan. Now I won’t go into much details about the site or its users (because they scare the hell out of even me…) but as a group they have been known for creating false rumors about Steve Jobs having a heart attack (and causing Apple stock to take a tumble) and rigging the Time Magazine 2008 most influential person poll to be Christopher Poole aka Moot the founder of the site. Essentially this site with its large and anonymous user base is able to cause a lot of trouble when motivated to do so.

Upon seeing the video from Jessi ,4chan users decided to take it upon themselves to teach this girl a ‘lesson’ through harassing phone calls and  vandalism of social media profiles among other things. While what this little girl has said online is  absolutely inappropriate for a girl her age to be saying at all, harassing her and her family is even worse. With the growing ease of finding personal information online it is easy to announymously contact another person and do actions to them to the point of harassment. Kids especially not knowing the expansiveness of the internet and the consequences of being online are now increasingly at risk of receiving abuse online and without fully understanding could be sharing all sorts of personal information with perfect strangers on the web.

With younger age groups being at such risk online its very easy to say that they should be protected but the harder thing to answer is how?  No matter what restrictions are put in place there will be work arounds. Age restrictions on sites are easily lied to and  parental controls are almost easily turned off as well. When others can act anonymously and manipulate your own information how can be protect those who are just learning about the full expanse of the web?

Creating Online Persona’s

In the end I think managing your online self is becoming just as important as managing yourself offline. We all are visible online, its as easy as a quick google search so we need to ensure that only what we want people to see is visible. I think we also have to remember that our anonymous selves aren’t completely anonymous either. Comments or accounts that you think you made in private  can still be potentially tracked back to you.

Having these online persona’s bring on new problems like cyber bullying and identity theft and for good and for bad put us in front of a more global audience. For now I’ll remain more careful of what I place online and will continue to watch how things develop.

Do you have a question or comment ? Feel free to reach me at @kevrichard or kevin@kevrichard.com



25
Jul 10

Announcement: Blog Redux

Yikes,its been since the end of April that  I wrote something on this blog… truthfully thats a little embarrassing! Its not that I dislike writing its just with my current format I don’t have anything to say… right now with so much content about social media going out  and not much in terms of change within the area theres not much content  that really gets my brain going.

So then what? Am I going to let this blog die?  Absolutely not, its just going to change format! What’s going on in the world of tech ( Interactive, Web and Consumer products) still really gets my gears going so I’m going to work and have that become the much more dominant content of this site. Thats not to say that I may slip in a post or two about Social media as from time to time I may come across or work on some really awesome stuff  but its no longer going to be a  focus ( just to worn the 5 or so people that are actually still reading this!).

In the next few weeks expect some changes to show up. If I can get things up and working I’m hoping to get some custom theme work in and probably a change in name and domain. In the end I think if I want to keep this blog up and running its got to come down to passion and having a bit of fun with this thing. Stay tuned!!